Property inspector to set the X and Y to 20 and 70 respectively. When you resize a vector graphic, such as the graphics that youĪdded in Lesson 2, the edges will stay smooth.Ĥ) Select the arrow tool and click the bitmap you just imported. You can get pixelation, which means that parts of the graphic will notĪppear smooth. You can resize imported artwork the same way you resize artwork drawn inįlash, but be careful when you resize bitmap graphics. PNG Image, Macintosh PICT Image, MacPaint Image (PNT), and TIFF Image. Flash can use Bitmap (BMP), GIF Image, JPEG Image, Images are often larger in file size than simple vector graphics, but veryĬomplex bitmap images (photographs, for example) are often smaller thanĬomparable vector graphics. Unlike vector graphics, bitmap images are not very scalable. Images are not created natively in Flash you need to use an externalĪpplication such as Macromedia Fireworks to create the files and then import Vector-based authoring tool, you can also use bitmap images in Flash. ClickĪ bitmap graphic, lion.jpg, should appear on the stage. To delete a layer, just select that layer and click the Delete Layer buttonģ) With the Main Page Bitmaps layer selected, choose File > Import.īrowse to lion.jpg in the Lesson03/Assets folder on the CD, and select it. Right-click (Windows) or Control+click (Macintosh) on the Welcome Text layer andĬhoose Insert Layer to add a new layer above the selected layer. You can also choose Insert > Layer from the menu or Remember, you can add a new layer by clicking the Insert Layer button at theīottom of the timeline. On the name of the newly added Main Page Bitmaps layer and choose Lock Others. Right-click (Windows) or Control+click (Macintosh) You might find it useful to lock all of the other layers so you don'tĪccidentally move anything. You are going to add your bitmap graphic to this new layer. If you still have it open you're ready to go.Ģ) Select the Welcome Text layer and add a new layer above it.
This is the file you completed at the end of Lesson 2, so You'll find zoo6.fla in the Lesson03/Starting folder on the CD-ROM thatĬomes with this book. In this exercise, you will import some bitmap graphics to add to your movie. QuickTime also lets you import BMP on a Macintosh and PICT in Windows. QuickTime Image (QTIF), PICT, Silicon Graphics Image (SGI), TGA, and TIFF (TIFF)įiles. If QuickTime 4 is installed, you can import MacPaint (PNTG), Photoshop (PSD),
In Windows, you can also import Bitmap (BMP), Enhanced Windows Metafile PNG, Adobe Illustrator (EPS, AI, version 6.0 or earlier), AutoCAD DXF (DXF),įreeHand (FH7, FH8, FH9, FH10), FutureSplash Player (SPL), and Flash Player The following formats in Windows and on a Macintosh: GIF and Animated GIF, JPEG, Your favorite draw program or you can import existing artwork. You are by no means limited to artwork you can create in Flash. Out the placement and color of each pixel, and the resulting bitmap is what you Raster images, also calledīitmaps, are created with pixels. You might have also used a drawing program, such as MacromediaįreeHand, to create such images. In fact, most strokes and fills drawn using Flash's drawing tools are You have alreadyĪdded some vector graphics to your moviethe shapes you drew in Lesson 2. What colors to use, how wide to make the lines, and so on.
Within a vector graphic tell your computer how to display the lines and shapes, Vector graphicsĪre created with lines, curves, and descriptions of their properties.
LESSON FILESĭownloadable as zoo13.zip Importing Bitmapsįlash supports two image formats: vector and raster. This lesson takes approximately 1 hour to complete.
The Movie Explorer to manage your movies and keep them small, fast, and In this lesson, you'll learn to use symbols, libraries, and Even using simple elements, your movies can quickly become largeĪnd complex. Position, and import basic elementssuch as text and graphicsfor yourįlash movies. You've learned to use Flash's tools and panels to create, modify,